//////////fur//// get computer game players up and moving especially in Snake Pit which gives the classic computer game Hyper-Wurm (1979) a run for its money.
The game is steered using your feet, and only the fastest players will get their snake well-fed and growing. But just as in the classic 1979 arcade game, there are many places that are off-limits: avoid them or you will lose.
Volker Morawe and Tilman Reiff, working as //////////fur//// , make art interactive – creating experiences beyond the comfort zone. Since 2001, Morawe and Reiff have created multi-sensory artefacts related to the construction and social aspects of computer game culture. The interactive installations combine game-logic, media criticism, apparatus parody and childhood memories into engaging man-machine experiences, sometimes altering the view on the relationship between man and technology. Beside the main artistic exploration of alternative user interfaces, humour, group experience and hormones are the key ingredients of their work.